What is the difference between EmoStateUpdated and EmoEngineEmoStateUpdated?
This is my code:
engine = EmoEngine.Instance;
engine.EmoStateUpdated += new EmoEngine.EmoStateUpdatedEventHandler(EmoStateUpdated);
engine.EmoEngineEmoStateUpdated += new EmoEngine.EmoEngineEmoStateUpdatedEventHandler(EmoEngineEmoStateUpdated);
engine.Connect();
void EmoStateUpdated(object sender, EmoStateUpdatedEventArgs e)
{
//Do stuff
}
void EmoEngineEmoStateUpdated(object sender, EmoStateUpdatedEventArgs e)
{
//Do stuff
}