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Reply To: UnityPlugin – Performance Metrics

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Same problem here. I think the performance metrics are simply not coded on the Unity plugin. Indeed, in the “EmoEngine.cs” file form the Community SDK, it can be found:

public delegate void PerformanceMetricEmoStateUpdatedEventHandler(object sender, EmoStateUpdatedEventArgs e);

and

public event PerformanceMetricEmoStateUpdatedEventHandler PerformanceMetricEmoStateUpdated;

However, such delegate and event are not present in the same file for the Unity Plugin

Can anybody solve it?


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